So! It’s been a while.

We’ve had a lot of changes in the ten months since our last big update post; the game is basically a different beast now.

Details after the break!
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Things in the server code room over the past year (but really, the past month more than anything else) have been hectic, but I suppose that the changes should also be listed here as well, for posterity.

Overall, on Star Conquest, this pretty much meant a 66% reduction in CPU utilization, though before all of the performance improvement changes were put in we were running over 120 simultaneous AI pilots in a sector without the server missing a beat.

Still, we could probably use an upgrade some time in the future.

Detailed changes after the break.

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