<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Squidsoft</title>
	<atom:link href="http://squidsoft.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://squidsoft.net</link>
	<description>Mu Come Home</description>
	<lastBuildDate>Sat, 15 Oct 2011 23:24:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on Server Code Enhancement: Changes from SQ-0.1.10 to SQ-0.1.12a by Squidsoft MOO Server Updates: The Approach to SQ-1.0.0 (SQ-0.1.12a to SQ-0.3.1 &#187; Squidsoft</title>
		<link>http://squidsoft.net/2010/08/server-code-enhancement-changes-from-sq-0-1-10-to-sq-0-1-12a/#comment-264</link>
		<dc:creator>Squidsoft MOO Server Updates: The Approach to SQ-1.0.0 (SQ-0.1.12a to SQ-0.3.1 &#187; Squidsoft</dc:creator>
		<pubDate>Sat, 15 Oct 2011 23:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=82#comment-264</guid>
		<description>[...] time since the post in August of last year we added scattered_isa() which is sort of a bulk/multi-target isa operation. It&#8217;s actually a [...]</description>
		<content:encoded><![CDATA[<p>[...] time since the post in August of last year we added scattered_isa() which is sort of a bulk/multi-target isa operation. It&#8217;s actually a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Star Conquest September Update by mike</title>
		<link>http://squidsoft.net/2010/09/star-conquest-september-update/#comment-141</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 23 May 2011 19:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=115#comment-141</guid>
		<description>is there any type of development stil going on? If so, any idea of when we may see these upgrades?</description>
		<content:encoded><![CDATA[<p>is there any type of development stil going on? If so, any idea of when we may see these upgrades?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server Status Upgraded to &#8220;Not Airborne&#8221; by Robert</title>
		<link>http://squidsoft.net/2011/05/server-status-upgraded-to-not-airborne/#comment-137</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Mon, 16 May 2011 19:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=132#comment-137</guid>
		<description>Has development of star conquest stopped or will that continue? Even more so now that a new game is being developed? If continueing, is there any idea of when we will see new updates or changes?</description>
		<content:encoded><![CDATA[<p>Has development of star conquest stopped or will that continue? Even more so now that a new game is being developed? If continueing, is there any idea of when we will see new updates or changes?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server Status Upgraded to &#8220;Not Airborne&#8221; by Randomizer</title>
		<link>http://squidsoft.net/2011/05/server-status-upgraded-to-not-airborne/#comment-134</link>
		<dc:creator>Randomizer</dc:creator>
		<pubDate>Wed, 04 May 2011 14:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=132#comment-134</guid>
		<description>Wootwoot! Let&#039;s give a hand to the hard working people at squidsoft</description>
		<content:encoded><![CDATA[<p>Wootwoot! Let&#8217;s give a hand to the hard working people at squidsoft</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server Status: Airborne Via Tornado by Randomizer</title>
		<link>http://squidsoft.net/2011/04/server-status-airborne-via-tornado/#comment-133</link>
		<dc:creator>Randomizer</dc:creator>
		<pubDate>Wed, 04 May 2011 13:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=125#comment-133</guid>
		<description>Let us also notice your reply BEFORE this current statement. Hypocrite much?</description>
		<content:encoded><![CDATA[<p>Let us also notice your reply BEFORE this current statement. Hypocrite much?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server Status: Airborne Via Tornado by mike</title>
		<link>http://squidsoft.net/2011/04/server-status-airborne-via-tornado/#comment-132</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 02 May 2011 17:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=125#comment-132</guid>
		<description>glad all is well and glad all hosts are well.</description>
		<content:encoded><![CDATA[<p>glad all is well and glad all hosts are well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server Status: Airborne Via Tornado by Jason</title>
		<link>http://squidsoft.net/2011/04/server-status-airborne-via-tornado/#comment-131</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 02 May 2011 14:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=125#comment-131</guid>
		<description>The funny thing is none of us are within hundreds of miles of the place.</description>
		<content:encoded><![CDATA[<p>The funny thing is none of us are within hundreds of miles of the place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server Status: Airborne Via Tornado by Elena</title>
		<link>http://squidsoft.net/2011/04/server-status-airborne-via-tornado/#comment-129</link>
		<dc:creator>Elena</dc:creator>
		<pubDate>Mon, 02 May 2011 09:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=125#comment-129</guid>
		<description>Mostly, TVA needs to get off their ass and fix the transmission lines, storms didn&#039;t really hit where the server is much, it just disrupted the flow of power to everything.</description>
		<content:encoded><![CDATA[<p>Mostly, TVA needs to get off their ass and fix the transmission lines, storms didn&#8217;t really hit where the server is much, it just disrupted the flow of power to everything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server Status: Airborne Via Tornado by Elena</title>
		<link>http://squidsoft.net/2011/04/server-status-airborne-via-tornado/#comment-128</link>
		<dc:creator>Elena</dc:creator>
		<pubDate>Mon, 02 May 2011 09:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=125#comment-128</guid>
		<description>Jason lives in Maine. Nothing happens there except Stephen King.</description>
		<content:encoded><![CDATA[<p>Jason lives in Maine. Nothing happens there except Stephen King.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server Status: Airborne Via Tornado by Elena</title>
		<link>http://squidsoft.net/2011/04/server-status-airborne-via-tornado/#comment-127</link>
		<dc:creator>Elena</dc:creator>
		<pubDate>Mon, 02 May 2011 09:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://squidsoft.net/?p=125#comment-127</guid>
		<description>We&#039;ve had plans to purchase a new server and toss it up in a WA or OR datacenter for a while now, it&#039;s just that it&#039;s largely handled by me including the required funds, seeing as how donations are a very unreliable way of keeping a game up, considering our track record with donations.
To explain Jason&#039;s statement; SC would eat pretty much any VPS that you could get for 40 bucks for light brunch, as it&#039;s very memory -and- CPU intensive. It&#039;s CPU intensive in that it pretty much pegs the core it&#039;s on at a constant 100% (and it&#039;s not much of a slacker CPU wise, it has a decent Core 2 from a while back when those were still the hotness) and all of the games together (SC, Classic, SquidMOO, other projects) pretty much shrug and eat over 4gb of RAM. And occasionally that spikes even higher. It&#039;s beastly and doesn&#039;t play nice in the slightest; welcome to MOOs.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve had plans to purchase a new server and toss it up in a WA or OR datacenter for a while now, it&#8217;s just that it&#8217;s largely handled by me including the required funds, seeing as how donations are a very unreliable way of keeping a game up, considering our track record with donations.<br />
To explain Jason&#8217;s statement; SC would eat pretty much any VPS that you could get for 40 bucks for light brunch, as it&#8217;s very memory -and- CPU intensive. It&#8217;s CPU intensive in that it pretty much pegs the core it&#8217;s on at a constant 100% (and it&#8217;s not much of a slacker CPU wise, it has a decent Core 2 from a while back when those were still the hotness) and all of the games together (SC, Classic, SquidMOO, other projects) pretty much shrug and eat over 4gb of RAM. And occasionally that spikes even higher. It&#8217;s beastly and doesn&#8217;t play nice in the slightest; welcome to MOOs.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

